Made by Lost Level.
- Concept, direction and development
- Thales Schmalz Toniolo · Lost Level
- Game
- TRIZ
- Origin
- Independent development in Brazil.
Just get over there. TRIZ turns that small promise into rooms about trust, observation and persistence. The game remains in development.
A door that looks too close.
TRIZ’s visual identity, environments and vector artwork are original Lost Level creations. Paper, ink, green signs, an off-limits construction site and a violet cave give the routes and their small consequences a personality of their own.
The game artwork does not incorporate downloaded textures, third-party fonts or licensed image packs. This website uses the app’s original icon. The three promotional illustrations of the laboratory, construction site and cave were created for the Lost Level website from the game’s visual identity. They are presentation illustrations, not gameplay screenshots.
Quase.
Quase is TRIZ’s original electronic composition, created by Lost Level: bells, soft bass and small pulses bring a slightly suspicious calm. The theme has 16 bars, a tempo of 96 beats per minute and a 40-second cycle.
The music and six sound effects were composed and synthesized for the project. They do not reuse third-party samples, recordings, instrument libraries or loops.
Thanks for trying again.
Thank you to everyone who plays, watches a room closely and shares what they find. For comments or credit corrections, email contato@lostlevel.com.br.
Service names and trademarks mentioned on the website belong to their respective owners and do not imply endorsement of the game.
© 2026 Lost Level.