A test of trust.
16 rooms in the laboratory. A green door, pale platforms and a first encounter with TRIZ’s little surprises.
The door is right there. Between you and it: a little robot, a few jumps and a room where too much trust can be part of the problem.
Move and jump. It sounds simple, until a gem flips gravity or a green strip reverses your controls. Watch the room and work out how to reach the door.
Each attempt teaches you a detail. Falling is part of the journey: take a breath, adjust your jump and try once more.
Hold the arrows to move. Moving bridges can carry you too: choose when to go.
Tap for a short jump. Hold to go higher. Sometimes the gap between falling and getting through is just an instant.
The retry button appears after a fall. No energy timer to wait for and no ad to get back into the room.
Three settings and 77 rooms make up the current development version. The first pack is included; the others extend the journey.
16 rooms in the laboratory. A green door, pale platforms and a first encounter with TRIZ’s little surprises.
32 rooms on a nighttime construction site. Steel structures, amber hazards and new reasons to rethink your route.
29 rooms in the depths. Rope bridges, lifts and counterweights in a cave that changes your perspective.
What next?A fourth pack is in preparation. Content, availability and release plans may still change during development.
Rooms work offline and progress stays on your device. Set music, sound effects, haptics and reduced motion to suit you.
TRIZ is in development for iPhone and iPad, with no public release date announced. Until the next door opens, find the game’s official information here.