Lost Level
TRIZIn development

Just need to
get there.

The door is right there. Between you and it: a little robot, a few jumps and a room where too much trust can be part of the problem.

Illustration of the laboratory with the mint robot, platforms, coral hazards and a green door
One door. Many attempts. Illustration inspired by the game in development.
01—77Rooms in the current versionNo adsiPhone · iPadPT-BR · EN-US
01 / Close doesn’t mean easy

Jump. Be suspicious.
Try again.

Move and jump. It sounds simple, until a gem flips gravity or a green strip reverses your controls. Watch the room and work out how to reach the door.

Each attempt teaches you a detail. Falling is part of the journey: take a breath, adjust your jump and try once more.

  1. Find your footing

    Hold the arrows to move. Moving bridges can carry you too: choose when to go.

  2. Make the jump yours

    Tap for a short jump. Hold to go higher. Sometimes the gap between falling and getting through is just an instant.

  3. One more attempt

    The retry button appears after a fall. No energy timer to wait for and no ad to get back into the room.

02 / A new pack, a new suspicion

The same door.
Different surprises.

Three settings and 77 rooms make up the current development version. The first pack is included; the others extend the journey.

Illustration of the laboratory with the mint robot, platforms, coral hazards and a green door
Illustration of the pack’s setting
01 / Included

A test of trust.

16 rooms in the laboratory. A green door, pale platforms and a first encounter with TRIZ’s little surprises.

Illustration of the blue construction site with steel structures and amber hazards
Illustration of the pack’s setting
02 / Extra pack

Work in progress.

32 rooms on a nighttime construction site. Steel structures, amber hazards and new reasons to rethink your route.

Illustration of the violet cave with a wooden rope bridge
Illustration of the pack’s setting
03 / Extra pack

Rock Bottom.

29 rooms in the depths. Rope bridges, lifts and counterweights in a cave that changes your perspective.

What next?A fourth pack is in preparation. Content, availability and release plans may still change during development.

03 / Just you and the path

No ads.
No waiting to retry.

Rooms work offline and progress stays on your device. Set music, sound effects, haptics and reduced motion to suit you.

  • Packs, without a subscriptionThe planned model is optional pack purchases through Apple. In the current development version, unlocks are simulated and no money is charged.
  • Your attempts stay with youCompleted rooms, best times and falls are stored locally. The current version does not offer progress syncing between devices.
  • Play in your languageBrazilian Portuguese and US English, with an option to follow your device’s language.
Triz icon: a mint robot with a coral antenna
In development

Nearly there. Still in the making.

TRIZ is in development for iPhone and iPad, with no public release date announced. Until the next door opens, find the game’s official information here.